An Epic of a Thousand Years

شاهنامه

SHAHNAMEH

The Book of Kings

Sixty thousand verses. Fifty kings. One eternal flame. Enter the mythological universe of ancient Persia — where the fate of the world is written in fire and verse.

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Act I · The Saga

From Keyumars to Rostam

A thousand years of myth in six acts — the rise of the first king, the fall into night, the banner of revolt, and the birth of the greatest champion the world has known.

Chapter I · The Dawn of Kings

Keyumars

Before cities, before bronze, before the first furrow was cut into the earth — there was Keyumars, first of all kings, who held court upon a mountain throne, clothed in leopard skin. The world was young, and the Farr — the divine light of sovereignty — rested upon him like dawn upon snow. Even the beasts of the wild came to kneel at his feet. But far below, in the shadowed places of the world, the envy of Ahriman began to stir.

Chapter II · The Radiant Age

Jamshid

For seven hundred years Jamshid ruled a world that knew neither death nor hunger. He taught humankind to weave and to heal, to raise walls and sail the rivers; he divided the people into their callings and lifted the first Nowruz into the calendar of the world. Then came the day he looked upon all that light and called it his own — and the Farr fled from him like a falcon loosed from the wrist, never to return.

Chapter III · The Thousand-Year Night

Zahhak

From Jamshid's fall rose Zahhak, the serpent-shouldered tyrant. Ahriman kissed his shoulders, and from each kiss grew a black serpent that could not be cut away — and each dawn they had to be fed with the brains of the young. For a thousand years the realm endured midnight. Mothers hid their sons. The fires in the temples burned low. And in a blacksmith's forge, a hammer struck iron like a heartbeat that refused to stop.

Chapter IV · The Uprising

Kaveh & Fereydun

It was not a prince who broke the silence, but a blacksmith. Kaveh strode into the tyrant's hall, tore up the royal decree, and raised his leather apron on a spear — and that apron became the Derafsh Kaviani, the banner of revolt that would fly before Persian armies for a thousand years. Behind it marched Fereydun, who bound Zahhak in chains within the caverns of Mount Damavand, where the serpent king waits still.

Chapter V · The Gift of Wisdom

Zal & the Simorgh

A child was born with hair as white as an old man's, and his father, in shame, abandoned him on the slopes of the Alborz. There the Simorgh — the great bird whose wings hold the knowledge of all ages — carried him to her nest above the clouds and raised him as her own. When Zal returned to the world of men, he carried one of her feathers: burn it, she had said, and in your darkest hour I will come.

Chapter VI · The Age of the Champion

Rostam

By the Simorgh's craft was Rostam born, and the world has never seen his equal since. He tamed Rakhsh, the horse no man could ride; he passed the Seven Labours and slew the White Div in his cave of night; he carried kings on his shoulders for five hundred years. He is the shield of the realm, the measure of every hero who came after — and the heart of the saga you are about to enter.

Act II · The World

The Realm of the Book of Kings

From the throne of Pars to the riders of Turan, from the Simorgh's nest to the serpent's prison — choose a place on the chart, and hear what the verses say of it.

GREATER PERSIASEA OFHYRCANIAPERSIAN GULFOXUSZAGROSALBORZIRANTURANZABULISTANTHE ALBORZDAMAVANDMAZANDARANPARSTURANN

Select a site on the chart to read its chronicle.

Act III · The Legends

Heroes of the Realm

Champions, sages, rebels and tyrants — the souls whose deeds fill sixty thousand verses. Meet them here; face their stories in the game.

Champion

Rostam

The Champion of Champions

Zabulistan

The greatest hero of the epic. Tamer of Rakhsh, slayer of the White Div, bearer of the bull-headed mace. For five hundred years he was the realm's last argument.

Sage

Zal

The White-Haired Sage

Raised on the Alborz

Abandoned at birth, raised by the Simorgh, returned bearing her feather and her wisdom. Father of Rostam and the quiet mind behind a century of victories.

Mythical

Simorgh

The Bird of All Ages

Above the Clouds

The immense, ancient bird whose feathers heal and whose counsel turns fate. She raised Zal, delivered Rostam into the world, and answers when her feather burns.

Tragic

Sohrab

The Son Unknown

Turan

Rostam's son, raised across the border, who rode to find his father — and met him, unknowing, on the battlefield. His story is the saddest verse Ferdowsi ever wrote.

Champion

Gordafarid

The Maiden of the White Fort

Dezh-e Sepid

When the fort's commander fell, she bound her hair beneath a helmet and rode out alone against Sohrab's army. Her duel bought the realm a warning — and a legend.

Rebel

Kaveh

The Blacksmith of the Banner

Isfahan

A commoner who tore up a tyrant's decree and raised his apron as a flag. The Derafsh Kaviani flew for a thousand years; the idea it carries has never come down.

Tragic

Esfandiyar

The Bronze-Bodied Prince

Balkh

Invulnerable in every limb but his eyes, bound by oath to chain the one man who could not be chained. His duel with Rostam is the epic's most terrible bargain.

Tyrant

Zahhak

The Serpent King

The Western Deserts

Kissed on the shoulders by the Lord of Lies, crowned by treachery, fed by horror. A thousand years of night carry his name — and Damavand still holds his chains.

Swipe to meet more legends.

Act IV · The Path

Learn the Epic. Earn the Realm.

In the old courts, a traveller who knew the verses ate at the king's table. The custom stands: read, answer, and be rewarded.

  1. 01

    Read the Saga

    The Book of Kings, retold chapter by chapter inside the game — sixty thousand verses distilled into a journey you can actually finish, from the first king to the last.

  2. 02

    Prove Your Wisdom

    Every chapter ends before the fire of the quiz. Answer as the dehqans of old would test a traveller: what was said, who said it, and what it cost.

  3. 03

    Earn REAL

    Knowledge mints reward. Correct answers earn REAL — the treasury token of the realm — credited to your account the moment your wisdom is proven.

  4. 04

    Rise Through the Ranks

    Seasons, leaderboards and guild banners. Climb from nameless traveller to champion of the realm, and let the scoreboard tell your own small epic.

ز دانش دل پیر برنا بود

“Through knowledge, even an old heart grows young.” — Ferdowsi

Open the GameFree to play, inside Telegram.
Act V · The Guide

Ask the Hakim

Every traveller in the old tales had a sage at the fire. Yours is Hakim — an AI guide trained on the Book of Kings, ready in your pocket, day and night.

  • Ask anything about the epic — heroes, kings, verses, meanings.
  • Get hints when a quiz question has you cornered.
  • Hear the stories behind the stories, told like a court chronicler.
Speak with Hakim
حکیمHakim · Sage of the Realm
At the fire

Who was Zahhak — and why the serpents?

ح

Ahriman came to him as a flatterer and kissed each shoulder. From each kiss grew a black serpent that no blade could remove  and each dawn demanded a terrible feeding. The serpents are the price of the throne he stole, traveller: tyranny, once kissed into power, must be fed forever.

Act VI · The Treasury

The REAL Ecosystem

Every realm keeps a treasury. Ours is REAL — the coin of the Shahnameh universe, struck by wisdom and carried through one gate to the world.

گنجREALBOOK OF KINGS
01

Earned by Wisdom

REAL is not bought into being — it is minted by knowledge. Every quiz conquered, every chapter mastered, adds coin to your name in the ledger of the realm.

02

Spent in the Realm

Lives, scrolls, second chances and seasonal banners — the game's bazaar runs on REAL, and a wise purse outlasts a strong arm.

03

The Portal

When your treasury grows heavy, carry it through the gate. The 3REAL portal is where the realm's coin meets the outside world — deposits, withdrawals, and your vault.

04

Guild Treasuries

Guilds pool their REAL to raise banners, fund seasons and back their champions. A shared treasury is how small players win large wars.

Act VII · The Banners

Community & Guilds

No hero in the Book of Kings rides entirely alone. Choose a banner, pool your treasury, and let your guild's name be written into each season's chronicle.

سیمرغیان

Children of the Simorgh

Wisdom before the sword. The lore-keepers who answer first and answer true.

آتشبانان

Keepers of the Flame

The fire must not go out. Guardians of the streak, the season, the long game.

درفشیان

Banner of Kaveh

No crown above the people. The challengers who storm every leaderboard.

سواران زابل

Riders of Zabul

Where the realm needs a champion, we ride. The duelists and high-score hunters.

March With Us

The realm gathers on Telegram — the game, the sage, and the treasury gate. Take your place at the fire.